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Post by Managrimm on May 13, 2014 17:32:13 GMT -5
Similar to the Pokedex Thread, this thread is for defining exactly how moves works. If your Pokemon knows a move that isn’t on this list, please request that it be added before continuing. You may request moves be added for research purposes by posting in this thread.
Click the attack's name to bring up its entry. For faster browsing, use CTRL + F and type in the move's name.
{Defense Curl}
The user concentrates and momentarily curls in on itself, raising its defense by one stage. If the user continues to concentrate and takes no other action, the increase in defense is treated as double the stages raised - up to the usual maximum - while it remains curled up. The user can continue to boost its defense through continued concentration while in this state.
The weakened form of this attack will not always cause the user's defense to be raised when it activates as corresponds with its percentage. {Flail}
The user flails wildly and desperately at the opponent, dealing greater damage the more injured the user is. {Growl}
The user growls. If the target hears this, its attack is lowered by one stage. There is no distinguishing feature of this move to allow a bystander to distinguish it from a regular growl, but the target will feel a slight chill as it takes effect. The user must stand in place and concentrate for the duration of the move.
The weakened form of this attack will not always cause the opponent's attack to be lowered when it activates as corresponds with its percentage. In this case, the target will feel no chill. {Headbutt}
The user rams its head into the target. It has a 30% chance of causing the target to flinch. The mod present during the battle should roll for flinch when the attack successfully connects. {Leer}
The user glares menacingly at the target. If the target witnesses this, its defense is lowered by one stage. There is no distinguishing feature of this move to allow a bystander to distinguish it from a regular glare, but the target will feel a slight chill as it takes effect. The user must stand in place and concentrate for the duration of the move.
The weakened form of this attack will not always cause the opponent's defense to be lowered when it activates as corresponds with its percentage. In this case, the target will feel no chill. {Mud Sport}
The user throws summoned mud throughout the area which appears to immediately dissipate into the air. The air feels slightly heavier and becomes less conductive. All Electric-type moves have their base power reduced by 67%. Assuming a "turn" lasts six seconds, this effect remains in play for eight turns. The user must stand in place and concentrate while initially activating the move.
The weakened form of this attack will sometimes fail to activate - the "mud" will fail to saturate the air and instead splatter on the surroundings - as corresponds with its percentage. The user may also choose to purposefully do this instead. {Odor Sleuth}
The user concentrates and expands an invisible aura over the surrounding area. It becomes hyper-aware of all scents inside of this aura. It can intuitively and instantly tell which direction all scents originate from and pinpoint the location of all nearby objects with a scent. The user must stand in place and concentrate while initially activating the move.
All Ghost-type Pokemon within this aura with feel as if the air has become heavier and are fully dragged into the physical plane, allowing them to be hit with Normal and Fighting-type moves. If a Ghost-type within the radius of the aura is fully or partially inside of a physical object - for example, the floor - it will be forcefully ejected towards the nearest open space and flinch.
The weakened form of this attack will not always cause the aura to expand when it activates as corresponds with its percentage. {Rock Polish}
A metallic sheen momentarily envelops the user. Its speed is raised by two stages. The user must stand in place and concentrate for the duration of the move.
The weakened form of this attack will not always cause the user's speed to be raised when it activates as corresponds with its percentage. {Tackle}
The user charges into the foe with a full-body Tackle. {Thunder Wave}
A blue stream of weak electricity sparks from the user and arches towards the target. If it hits, it will Paralyze the target. The user must stand in place and concentrate for the duration of the move.
The weakened form of this attack will not always cause Paralysis when it hits as corresponds with its percentage. {Water Sport}
The user shoots streams of water into the air the droplets of which dissipate before hitting the ground and hyper-saturate the air with moisture. All Fire-type moves have their base power reduced by 67%. Assuming a "turn" lasts six seconds, this effect remains in play for eight turns. The user must stand in place and concentrate while initially activating the move.
The weakened form of this attack will sometimes fail to activate - the water will fail to saturate the air and instead slightly splatter on the surroundings - as corresponds with its percentage. The user may also choose to purposefully do this instead.
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