Poke Balls May 13, 2014 17:44:54 GMT -5
Post by Managrimm on May 13, 2014 17:44:54 GMT -5
Poke Balls can be purchased at certain league facilities for 200 credits each. Whenever a trainer is granted Poke Balls his id is connected to them for the purpose of tracking when he has used one to catch a Pokemon, what Pokemon he has and for returning extra Pokemon that he catches to his PC. Damaged Poke Balls can be replaced for free so long as they aren't lost.
Most Pokemon can be captured after they are unconscious, but Heavy Balls are required to capture any Class C Pokemon (see Licenses and Restrictions) and are not given to normal trainers. If a smaller Pokemon such as Magikarp evolves into Gyarados, trying to recall it back into its Poke Ball would result in the beam breaking off and nothing happening. Back in Valoran a size error would be logged.
While in a Poke Ball the Pokemon is subjected to a kind of artificial hibernation. They cannot think beyond vague fragments of emotions and their entire system slows down. A Pokemon who is always kept in a Poke Ball when it isn't battling will barely need to eat due to this forced hibernation.
A Pokemon can only pop out of its Poke Ball on its own immediately after being recalled. There is usually a violent shaking to accompany this as with wild Pokemon breaking free, but fully escaping is significantly more difficult for a Pokemon who has already been fully captured and the Poke Ball will never break from this. A Pokemon that has been fully recalled and successfully put into its artificial sleep cannot get out of its Poke Ball without outside assistance under any circumstance.
A trainer may have a team of six Pokemon with him at any given time. When the seventh Pokemon is captured their Pokedex automatically receives a message asking which Pokemon they wish to send back. If the trainer inputs nothing within ten minutes or the Pokedex is damaged then the newest member of the team is automatically sent back to storage. If that team member is not in their Poke Ball at that time, the next to last Pokemon on their team will be taken instead. If all Pokemon are out, the next to be recalled will be sent back.
Whenever a Poke Ball is used on a conscious Pokemon the mod may decide whether or not it is captured. If it isn't there's a chance that the Pokeball will break. If the Poke Ball misses completely or is knocked away without taking damage it can still be used again.
Since Poke Balls are registered to specific trainers, a machine is required to trade or gift Pokemon to others.